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On Steam/Xbox 360, holding Y/TRIANGLE/ (PS3/4) will give you the Jacket, holding RB/R1 (PS3/4) will give you RPD, and holding both Y&RB (TRIANGLE & R1, PS3/4) gives you Mafia. His costume can be changed in the Wii and all later versions, by holding button/trigger combinations while in selection screen and then selecting, which will allow playing with his RPD, Jacket, and Mafia costumes.
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Leon will only use the side kick attack on the Village stage, and all other stages he will use the suplex. Leon's melee attack changes depending on the stage being played. Leon is the only character the player starts with. The game will be played to a certain background music depending on the character. The only sub-bosses that are hittable with melee attacks are the Chainsaw Sisters on the Village stage. To execute the melee attack labeled "Head", the player has to stagger the enemy by shooting him in the head, while the "Leg" melee attack can be performed after bringing an enemy on his knees by shooting him in the lower section of the leg. Leon and Ada are the only characters who have and are playable with other costumes, in all versions, minus the GC/PS2 Versions.Įach character has a unique set of melee attacks. Some characters also have a faster running speed. This can have a significant impact on how quickly one needs to heal themselves, or how quickly one will die should they take too much damage. Some characters have more or less health than other characters, with Krauser being the only character to have a maxed out health bar.
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On the Gamecube and PS2 versions, only Leon and Krauser carry a knife, however other characters make up for this with highly damaging or even lethal melee attacks. Each character has certain weapons, ammo, and grenades. The player must unlock a character in each stage with at least a 4-star ranking which is a score of 30,000 or above. The score needed for each rank is as follows The score screen also displays the player's number of enemies defeated, max combo, and their highest score for that stage and which character they achieved that score with.
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This includes the first kill but not any special enemy kills after the second kill, those will be worth their regular higher amount.Īt the end play through, the player is shown a unique result screen for their character and receives a rank based on their score. When picked up, each kill in combos for the next 30 seconds will be worth 1,000 points instead of their usual amount. In each stage there are treasure chests that contain a special item that can be picked up called Bonus Time.
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Because of the way combo works, it is ideal to only kill special enemies during a 10+ combo to yield the maximum possible points. Defeating a non-normal enemy yields a different score in place the normal enemies combo bonus kill points. Once the player loses their combo, they receive a bonus to their score and can start up another combo.įor normal enemy kills, after the combo reaches 10 the bonus for each kill is 700 points. The basic reward for defeating enemies are added to your score right after the enemies die.Ĭombos accumulate when the player defeats enemies within 11 seconds of each other.
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